Playstyle
11 games
Playstyle radar
11 gamesCompared with Platinum mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Farming
CS pace, gold income and early-lane farm
40
of 100
Vision
Vision score, control wards and ward clears
39
of 100
Objectives
Epic monsters, objective damage and plates
65
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
What to work on
11 gamesVisionStart here
Wards cleared / game
1.5 vs 1.9 typical
Sweep the enemy wards around the objective before it spawns.
Not a priority
Strengths
Turret plates / game
13.8 vs 8.6
100 of 100 against mid laners, and it matters: the better half of Platinum mid laners wins 76% of games, the other half 27%.
Damage / min
1122 vs 864
92 of 100 against mid laners, and it matters: the better half of Platinum mid laners wins 60% of games, the other half 39%.
Epic monsters / game
1.7 vs 1.0
85 of 100 against mid laners, and it matters: the better half of Platinum mid laners wins 76% of games, the other half 39%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, objectives leads at 65 of 100, built on 12.1 turret plates a game and 1.5 epic monsters a game. Aggression trails at 42, with 40% kill participation.
Among mid laners
Platinum mid laners with above-median wards cleared a game win 53% of games; below it, 47%.