Playstyle
15 games
Playstyle radar
15 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
80
of 100
Damage
Damage per minute and share of the team's damage
90
of 100
Farming
CS pace, gold income and early-lane farm
62
of 100
Vision
Vision score, control wards and ward clears
27
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
What to work on
15 gamesSurvivabilityStart here
Time spent dead
11% vs 8% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Vision score / min
1.15 vs 2.75 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Control wards / game
0.6 vs 6.0 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Gold / min
393 vs 298
100 of 100 against Alistar players, and it matters: the better half of Alistar players wins 78% of games, the other half 26%.
Objective damage / min
196 vs 40
100 of 100 against Alistar players, and it matters: the better half of Alistar players wins 73% of games, the other half 31%.
Turret plates / game
9.1 vs 5.2
100 of 100 against Alistar players, and it matters: the better half of Alistar players wins 81% of games, the other half 26%.
Identity
Playmaker
In on every kill the team takes.
Among top laners, aggression leads at 80 of 100, built on 0.37 kills a minute and 2.7 solo kills a game. Vision trails at 32, with 1.2 wards cleared a game.
Among top laners
Alistar players with less time spent dead than the median win 70% of games; with more, 34%.
Alistar players with above-median vision score a minute win 57% of games; below it, 47%.
Alistar players with above-median control wards a game win 56% of games; below it, 48%.