Playstyle
29 games
Playstyle radar
29 gamesCompared with Gold supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
28
of 100
Damage
Damage per minute and share of the team's damage
32
of 100
Farming
CS pace, gold income and early-lane farm
48
of 100
Vision
Vision score, control wards and ward clears
80
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
47
of 100
What to work on
29 gamesAggressionStart here
First blood rate
0% vs 3% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Objective damage / min
152 vs 102
73 of 100 against supports, and it matters: the better half of Gold supports wins 70% of games, the other half 29%.
Turret plates / game
8.1 vs 6.4
72 of 100 against supports, and it matters: the better half of Gold supports wins 76% of games, the other half 24%.
Vision score / min
3.16 vs 2.39
100 of 100 against supports, and it matters: the better half of Gold supports wins 54% of games, the other half 45%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 82 of 100, built on 7.4 control wards a game and 1.92 vision score a minute. Aggression trails at 26, with 33% kill participation.
Among supports
Gold supports with above-median first blood rate win 54% of games; below it, 49%.
In your wins 7%, in your losses 0% · 15W 14L