Playstyle
12 games
Playstyle radar
12 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Utility
Healing, shielding, lockdown and saves for allies
47
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
38
of 100
What to work on
12 gamesSurvivabilityStart here
Deaths / min
0.27 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Objective damage / min
43 vs 99 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
3.8 vs 6.4 typical
Push for plates after a won trade instead of resetting.
Strengths
Kills / min
0.13 vs 0.08
72 of 100 against supports, and it matters: the better half of Platinum supports wins 54% of games, the other half 45%.
First blood rate
17% vs 0%
85 of 100 against supports, and it matters: the better half of Platinum supports wins 53% of games, the other half 49%.
Wards cleared / game
8.8 vs 7.0
72 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
An even profile among supports: utility peaks at 46 while objectives sits at 33, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among supports
Platinum supports with fewer deaths a minute than the median win 66% of games; with more, 33%.
Platinum supports with above-median objective damage a minute win 70% of games; below it, 29%.
Platinum supports with above-median turret plates a game win 77% of games; below it, 24%.