Playstyle
60 games
Playstyle radar
60 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
30
of 100
Objectives
Epic monsters, objective damage and plates
36
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
75
of 100
last 60season104 games
What to work on
60 gamesObjectivesStart here
Objective damage / min
245 vs 314 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Control wards / game
0.1 vs 0.7 typical
Buy a control ward on most backs and place it where the next fight happens.
Objectives
Turret plates / game
7.3 vs 8.3 typical
Push for plates after a won trade instead of resetting.
Strengths
Deaths / min
0.14 vs 0.21
92 of 100 against mid laners, and it matters: the better half of mid laners wins 69% of games, the other half 31%.
Time spent dead
8% vs 11%
87 of 100 against mid laners, and it matters: the better half of mid laners wins 65% of games, the other half 35%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 81 of 100, built on 0.16 deaths a minute and 8% time spent dead. Objectives trails at 33, with 240 objective damage a minute.
Among mid laners
mid laners with above-median objective damage a minute win 73% of games; below it, 27%.
This season, in your wins 346, in your losses 164 · 48W 55L
mid laners with above-median control wards a game win 53% of games; below it, 47%.
This season, in your wins 0.1, in your losses 0.1 · 48W 56L
mid laners with above-median turret plates a game win 78% of games; below it, 27%.
This season, in your wins 10.2, in your losses 3.9 · 48W 56L