Playstyle
17 games
Playstyle radar
17 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
42
of 100
Utility
Healing, shielding, lockdown and saves for allies
52
of 100
Vision
Vision score, control wards and ward clears
26
of 100
Objectives
Epic monsters, objective damage and plates
68
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
What to work on
17 gamesVisionStart here
Vision score / min
2.00 vs 2.52 typical
Deep wards after a won fight and a sweep before every objective.
Damage
Damage / min
318 vs 398 typical
Poke between cooldowns and add autos when it is safe.
Utility
Ally saves / game
0.30 vs 0.63 typical
Keep the save for the ally the enemy actually dives.
Not a priority
Strengths
Epic monsters / game
2.7 vs 1.6
99 of 100 against supports, and it matters: the better half of Platinum supports wins 73% of games, the other half 30%.
Turret plates / game
8.3 vs 6.4
73 of 100 against supports, and it matters: the better half of Platinum supports wins 77% of games, the other half 24%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among supports, objectives leads at 66 of 100, built on 2.2 epic monsters a game and 317 objective damage a minute. Vision trails at 30, with 1.43 vision score a minute.
Among supports
Platinum supports with above-median vision score a minute win 54% of games; below it, 45%.
Platinum supports with above-median damage a minute win 53% of games; below it, 46%.
Platinum supports with above-median ally saves a game win 55% of games; below it, 48%.