Playstyle
12 games
Playstyle radar
12 gamesCompared with Diamond bot laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
65
of 100
Farming
CS pace, gold income and early-lane farm
47
of 100
Vision
Vision score, control wards and ward clears
26
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
38
of 100
What to work on
12 gamesSurvivabilityStart here
Time spent dead
13% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.28 vs 0.23 typical
Stay out of the fog when the enemy jungler is unseen.
Aggression
Solo kills / game
0.3 vs 0.7 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
Damage / min
1115 vs 864
94 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 61% of games, the other half 35%.
Kills / min
0.37 vs 0.27
87 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 65% of games, the other half 30%.
Objective damage / min
577 vs 465
75 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 77% of games, the other half 18%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, damage leads at 67 of 100, built on 965 damage a minute and 25% team damage share. Vision trails at 26, with 0.0 control wards a game.
Among bot laners
Diamond bot laners with less time spent dead than the median win 63% of games; with more, 33%.
Diamond bot laners with fewer deaths a minute than the median win 66% of games; with more, 29%.
Diamond bot laners with above-median solo kills a game win 54% of games; below it, 42%.