Playstyle
14 games
Playstyle radar
14 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
26
of 100
Damage
Damage per minute and share of the team's damage
15
of 100
Utility
Healing, shielding, lockdown and saves for allies
58
of 100
Vision
Vision score, control wards and ward clears
19
of 100
Objectives
Epic monsters, objective damage and plates
63
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
95
of 100
What to work on
14 gamesAggressionStart here
Kill participation
50% vs 61% typical
Be at every fight your team takes; a support's value is presence.
Damage
Damage / min
266 vs 387 typical
Poke between cooldowns and add autos when it is safe.
Vision
Control wards / game
1.1 vs 3.9 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Deaths / min
0.13 vs 0.20
93 of 100 against Sona players, and it matters: the better half of Sona supports wins 69% of games, the other half 33%.
Time spent dead
5% vs 8%
91 of 100 against Sona players, and it matters: the better half of Sona supports wins 67% of games, the other half 36%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 99 of 100, built on 0.13 deaths a minute and 5% time spent dead. Vision trails at 19, with 4.4 wards cleared a game.
Among supports
Sona supports with above-median kill participation win 57% of games; below it, 45%.
Sona supports with above-median damage a minute win 59% of games; below it, 44%.
Sona supports with above-median control wards a game win 56% of games; below it, 47%.