Playstyle
24 games
Playstyle radar
24 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
25
of 100
Damage
Damage per minute and share of the team's damage
27
of 100
Farming
CS pace, gold income and early-lane farm
51
of 100
Vision
Vision score, control wards and ward clears
16
of 100
Objectives
Epic monsters, objective damage and plates
36
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
59
of 100
What to work on
24 gamesVisionStart here
Vision score / min
0.60 vs 0.94 typical
Put a ward down on every back and sweep the river before objectives.
Aggression
Solo kills / game
0.4 vs 1.3 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Turret plates / game
2.3 vs 4.2 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
CS / min
7.5 vs 6.8
76 of 100 against junglers, and it matters: the better half of Emerald junglers wins 66% of games, the other half 32%.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, survivability leads at 61 of 100, built on 0.18 deaths a minute and 10% time spent dead. Vision trails at 18, with 0.60 vision score a minute.
Among junglers
Emerald junglers with above-median vision score a minute win 54% of games; below it, 44%.
In your wins 0.62, in your losses 0.57 · 13W 11L
Emerald junglers with above-median solo kills a game win 58% of games; below it, 44%.
In your wins 0.2, in your losses 0.6 · 13W 11L
Emerald junglers with above-median turret plates a game win 76% of games; below it, 26%.
In your wins 3.9, in your losses 0.5 · 13W 11L