Playstyle
40 games
Playstyle radar
40 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Utility
Healing, shielding, lockdown and saves for allies
41
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
36
of 100
What to work on
40 gamesObjectivesStart here
Turret plates / game
5.1 vs 6.1 typical
Push for plates after a won trade instead of resetting.
Objectives
Objective damage / min
76 vs 90 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Identity
All-Rounder
No single lean, a bit of everything.
An even profile among supports: vision peaks at 48 while damage sits at 38, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among supports
Diamond supports with above-median turret plates a game win 78% of games; below it, 22%.
In your wins 8.0, in your losses 2.1 · 19W 21L
Diamond supports with above-median objective damage a minute win 69% of games; below it, 27%.
In your wins 125, in your losses 38 · 19W 21L