Playstyle
47 games
Playstyle radar
47 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Utility
Healing, shielding, lockdown and saves for allies
46
of 100
Vision
Vision score, control wards and ward clears
58
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
33
of 100
What to work on
47 gamesSurvivabilityStart here
Deaths / min
0.24 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Turret plates / game
4.7 vs 6.1 typical
Push for plates after a won trade instead of resetting.
Aggression
Kills / min
0.06 vs 0.07 typical
Follow the carry's all-in with your own damage instead of only peeling.
Not a priority
Strengths
Vision score / min
2.95 vs 2.65
72 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 43%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 62 of 100, built on 2.81 vision score a minute and 5.7 control wards a game. Objectives trails at 37, with 4.7 turret plates a game.
Among supports
Diamond supports with fewer deaths a minute than the median win 65% of games; with more, 30%.
In your wins 0.20, in your losses 0.29 · 25W 22L
Diamond supports with above-median turret plates a game win 78% of games; below it, 22%.
In your wins 6.2, in your losses 3.1 · 25W 22L
Diamond supports with above-median kills a minute win 52% of games; below it, 43%.
In your wins 0.06, in your losses 0.07 · 25W 22L