Playstyle
10 games
Playstyle radar
10 gamesCompared with Gold junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
53
of 100
Damage
Damage per minute and share of the team's damage
53
of 100
Farming
CS pace, gold income and early-lane farm
34
of 100
Vision
Vision score, control wards and ward clears
25
of 100
Objectives
Epic monsters, objective damage and plates
27
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
38
of 100
What to work on
10 gamesObjectivesStart here
Epic monsters / game
1.7 vs 2.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Vision score / min
0.58 vs 0.90 typical
Put a ward down on every back and sweep the river before objectives.
Farming
CS / min
5.4 vs 6.6 typical
Catch the side wave between fights instead of standing in the river.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, aggression leads at 54 of 100, built on 2.6 solo kills a game and 50% kill participation. Objectives trails at 28, with 0.5 epic monsters a game.
Among junglers
Gold junglers with above-median epic monsters a game win 83% of games; below it, 30%.
Gold junglers with above-median vision score a minute win 54% of games; below it, 45%.
Gold junglers with above-median CS a minute win 66% of games; below it, 33%.