Playstyle
30 games
Playstyle radar
30 gamesCompared with Emerald junglers, blended with players on the same champions.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 80 of 100, built on 0.15 deaths a minute and 8% time spent dead. Aggression trails at 34, with 0.8 solo kills a game.
Among junglers
What to work on
30 gamesAggressionStart here
Solo kills / game
0.8 vs 1.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Udyr junglers with above-median solo kills a game win 60% of games; below it, 46%.27,326 games
In your wins 0.8, in your losses 0.7 · 11W 19L
Aggression
Kills / min
0.20 vs 0.23 typical
Convert the leads you build into kills on the map instead of resetting on them.
Udyr junglers with above-median kills a minute win 66% of games; below it, 35%.27,326 games
In your wins 0.22, in your losses 0.19 · 11W 19L
Farming
Gold / min
435 vs 456 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Udyr junglers with above-median gold a minute win 74% of games; below it, 27%.27,326 games
In your wins 461, in your losses 419 · 11W 19L
Strengths
Deaths / min
0.15 vs 0.17
74 of 100 against Udyr players, and it matters: the better half of Udyr junglers wins 76% of games, the other half 25%.
Control wards / game
2.5 vs 0.8
75 of 100 against Udyr players. Keep it; it is part of how the games get won.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
55
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
67
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
76
of 100