Playstyle
10 games
Playstyle radar
10 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
44
of 100
Damage
Damage per minute and share of the duo's damage
74
of 100
Frontline
Damage soaked and mitigated for the duo
61
of 100
Utility
Healing and shielding for the duo
29
of 100
Control
Crowd control uptime and immobilizations
73
of 100
Mechanics
Skillshots landed and dodged
72
of 100
What to work on
10 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
UtilityStart here
Ally heal + shield / min
21 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Utility
Heals + shields / min
21 vs 51 typical
Keep the heal for the moment the opponent commits.
Strengths
Team damage share
14% vs 11%
87 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
CC seconds / min
3.3 vs 2.1
86 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Skillshots hit / min
1.4 vs 0.7
80 of 100 against Arena players, and it matters: the better half of Arena players wins 38% of games, the other half 29%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among Arena players, damage leads at 74 of 100, built on 14% team damage share and 1786 damage a minute. Utility trails at 29, with 21 ally heal + shield a minute.
Among Arena players
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
Arena players with above-median heals + shields a minute win 37% of games; below it, 32%.