Playstyle radar
19 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
70
of 100
Damage
Damage per minute and share of the team's damage
63
of 100
Farming
CS pace, gold income and early-lane farm
65
of 100
Vision
Vision score, control wards and ward clears
15
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
What to work on
19 gamesFarmingStart here
CS at 10 min
68.6 vs 80.5 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Vision
Vision score / min
0.55 vs 0.84 typical
Put a ward down on every back and sweep the river before objectives.
Survivability
Time spent dead
12% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Solo kills / game
3.5 vs 2.3
76 of 100 against Jayce players, and it matters: the better half of Jayce mid laners wins 62% of games, the other half 41%.
Kills / min
0.32 vs 0.26
70 of 100 against Jayce players, and it matters: the better half of Jayce mid laners wins 66% of games, the other half 32%.
Identity
Farm Focused
Builds leads through gold and CS.
Among mid laners, farming leads at 76 of 100, built on 477 gold a minute and 7.8 CS a minute. Vision trails at 21, with 0.55 vision score a minute.
Among mid laners
Jayce mid laners with above-median CS at 10 min win 54% of games; below it, 44%.
Jayce mid laners with above-median vision score a minute win 52% of games; below it, 46%.
Jayce mid laners with less time spent dead than the median win 65% of games; with more, 33%.