Playstyle
20 games
Playstyle radar
20 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
74
of 100
Damage
Damage per minute and share of the duo's damage
74
of 100
Frontline
Damage soaked and mitigated for the duo
37
of 100
Utility
Healing and shielding for the duo
18
of 100
Control
Crowd control uptime and immobilizations
34
of 100
Mechanics
Skillshots landed and dodged
73
of 100
What to work on
20 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.7 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Frontline
Damage mitigated / min
2266 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Control
Immobilizations / game
26.4 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Strengths
Damage / min
2110 vs 1552
85 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
Skillshots dodged / min
6.4 vs 3.5
95 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 25%.
Average placement
2.9 vs 3.5
79 of 100 against Arena players. Keep it; it is part of how the games get won.
Identity
Carry
The duo's damage runs through them.
Among Arena players, damage leads at 74 of 100, built on 2110 damage a minute and 12% team damage share. Utility trails at 18, with 5 ally heal + shield a minute.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.