Playstyle
35 games
Playstyle radar
35 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
48
of 100
Damage
Damage per minute and share of the duo's damage
60
of 100
Frontline
Damage soaked and mitigated for the duo
65
of 100
Utility
Healing and shielding for the duo
70
of 100
Control
Crowd control uptime and immobilizations
37
of 100
Mechanics
Skillshots landed and dodged
36
of 100
What to work on
35 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.8 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Mechanics
Skillshots dodged / min
3.1 vs 3.5 typical
Keep moving between casts; a 2v2 punishes standing still.
Control
Immobilizations / game
27.3 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Strengths
Ally heal + shield / min
163 vs 51
70 of 100 against Arena players, and it matters: the better half of Arena players wins 37% of games, the other half 32%.
Heals + shields / min
163 vs 51
70 of 100 against Arena players, and it matters: the better half of Arena players wins 37% of games, the other half 32%.
Identity
Guardian
Keeps the duo standing with heals and shields.
Among Arena players, utility leads at 70 of 100, built on 163 ally heal + shield a minute and 163 heals + shields a minute. Mechanics trails at 36, with 0.5 skillshots hit a minute.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
In your wins 1.4, in your losses 2.1 · 15W 20L
Arena players with above-median skillshots dodged a minute win 41% of games; below it, 25%.
In your wins 2.8, in your losses 3.3 · 15W 20L
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
In your wins 16.5, in your losses 35.5 · 15W 20L