Playstyle
46 games
Playstyle radar
46 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
83
of 100
Damage
Damage per minute and share of the team's damage
67
of 100
Farming
CS pace, gold income and early-lane farm
45
of 100
Vision
Vision score, control wards and ward clears
25
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
36
of 100
What to work on
46 gamesFarmingStart here
CS / min
7.1 vs 7.9 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Deaths / min
0.23 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
13% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Kills / min
0.31 vs 0.22
87 of 100 against Garen players, and it matters: the better half of Garen top laners wins 65% of games, the other half 36%.
Solo kills / game
3.8 vs 2.6
77 of 100 against Garen players, and it matters: the better half of Garen top laners wins 62% of games, the other half 42%.
Team damage share
24% vs 21%
72 of 100 against Garen players. Keep it; it is part of how the games get won.
Identity
Playmaker
In on every kill the team takes.
Among top laners, aggression leads at 85 of 100, built on 0.31 kills a minute and 42% kill participation. Vision trails at 27, with 0.0 control wards a game.
Among top laners
Garen top laners with above-median CS a minute win 59% of games; below it, 42%.
In your wins 7.3, in your losses 6.8 · 28W 18L
Garen top laners with fewer deaths a minute than the median win 68% of games; with more, 33%.
In your wins 0.22, in your losses 0.25 · 28W 18L
Garen top laners with less time spent dead than the median win 66% of games; with more, 35%.
In your wins 12%, in your losses 13% · 28W 18L