Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
58
of 100
Damage
Damage per minute and share of the team's damage
61
of 100
Utility
Healing, shielding, lockdown and saves for allies
55
of 100
Vision
Vision score, control wards and ward clears
49
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
32
of 100
last 60season133 games
What to work on
60 gamesSurvivabilityStart here
Time spent dead
10% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.24 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Turret plates / game
7.4 vs 8.4 typical
Push for plates after a won trade instead of resetting.
Identity
Carry
The team's damage runs through them.
Among supports, damage leads at 79 of 100, built on 558 damage a minute and 14% team damage share. Survivability trails at 32, with 11% time spent dead.
Among supports
Senna supports with less time spent dead than the median win 67% of games; with more, 35%.
This season, in your wins 9%, in your losses 12% · 71W 61L
Senna supports with fewer deaths a minute than the median win 70% of games; with more, 32%.
This season, in your wins 0.20, in your losses 0.30 · 71W 62L
Senna supports with above-median turret plates a game win 81% of games; below it, 23%.
This season, in your wins 11.5, in your losses 4.6 · 71W 62L