Playstyle radar
18 gamesCompared with Emerald supports, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Utility
Healing, shielding, lockdown and saves for allies
74
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
65
of 100
What to work on
18 gamesObjectivesStart here
Epic monsters / game
1.3 vs 1.5 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Heals + shields / min
690 vs 481
100 of 100 against Emerald Yuumi players, and it matters: the better half of Yuumi supports wins 59% of games, the other half 35%.
Ally heal + shield / min
690 vs 481
100 of 100 against Emerald Yuumi players, and it matters: the better half of Yuumi supports wins 59% of games, the other half 35%.
Turret plates / game
12.1 vs 8.8
82 of 100 against Emerald Yuumi players, and it matters: the better half of Yuumi supports wins 79% of games, the other half 16%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 83 of 100, built on 0.15 deaths a minute and 6% time spent dead. Vision trails at 18, with 1.8 wards cleared a game.
Among supports
Yuumi supports with above-median epic monsters a game win 76% of games; below it, 28%.