Playstyle
10 games
Playstyle radar
10 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
56
of 100
Damage
Damage per minute and share of the team's damage
85
of 100
Farming
CS pace, gold income and early-lane farm
57
of 100
Vision
Vision score, control wards and ward clears
37
of 100
Objectives
Epic monsters, objective damage and plates
61
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
76
of 100
What to work on
10 gamesObjectivesStart here
Turret plates / game
5.2 vs 9.8 typical
Push for plates after a won trade instead of resetting.
Vision
Control wards / game
0.0 vs 0.2 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Kills / min
0.39 vs 0.17
100 of 100 against Nasus players, and it matters: the better half of Nasus junglers wins 59% of games, the other half 34%.
Gold / min
497 vs 404
100 of 100 against Nasus players, and it matters: the better half of Nasus junglers wins 68% of games, the other half 26%.
Epic monsters / game
3.4 vs 0.6
100 of 100 against Nasus players, and it matters: the better half of Nasus junglers wins 81% of games, the other half 22%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 83 of 100, built on 24% team damage share and 983 damage a minute. Vision trails at 28, with 0.0 control wards a game.
Among junglers
Nasus junglers with above-median turret plates a game win 71% of games; below it, 24%.
Nasus junglers with above-median control wards a game win 50% of games; below it, 43%.