Playstyle
24 games
Playstyle radar
24 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
47
of 100
Utility
Healing, shielding, lockdown and saves for allies
37
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
65
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
67
of 100
What to work on
24 gamesObjectivesStart here
Turret plates / game
5.0 vs 6.4 typical
Push for plates after a won trade instead of resetting.
Vision
Vision score / min
2.17 vs 2.52 typical
Deep wards after a won fight and a sweep before every objective.
Utility
Ally saves / game
0.08 vs 0.63 typical
Keep the save for the ally the enemy actually dives.
Not a priority
Strengths
Epic monsters / game
2.4 vs 1.6
85 of 100 against supports, and it matters: the better half of Platinum supports wins 73% of games, the other half 30%.
Wards cleared / game
8.9 vs 7.0
73 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, objectives leads at 62 of 100, built on 2.4 epic monsters a game and 119 objective damage a minute. Utility trails at 30, with 0.08 ally saves a game.
Among supports
Platinum supports with above-median turret plates a game win 77% of games; below it, 24%.
In your wins 7.4, in your losses 3.2 · 10W 14L
Platinum supports with above-median vision score a minute win 54% of games; below it, 45%.
In your wins 2.21, in your losses 2.14 · 10W 14L
Platinum supports with above-median ally saves a game win 55% of games; below it, 48%.
In your wins 0.10, in your losses 0.07 · 10W 14L