Playstyle
29 games
Playstyle radar
29 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
53
of 100
Damage
Damage per minute and share of the team's damage
67
of 100
Utility
Healing, shielding, lockdown and saves for allies
39
of 100
Vision
Vision score, control wards and ward clears
47
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
68
of 100
What to work on
29 gamesObjectivesStart here
Epic monsters / game
0.8 vs 1.0 typical
Be at the dragon pit before it spawns, not after the fight is over.
Utility
CC seconds / min
1.5 vs 1.6 typical
Layer crowd control into the team's damage windows, not before them.
Not a priority
Strengths
Turret plates / game
7.7 vs 5.3
79 of 100 against Blitzcrank players, and it matters: the better half of Blitzcrank supports wins 79% of games, the other half 27%.
Time spent dead
7% vs 9%
71 of 100 against Blitzcrank players, and it matters: the better half of Blitzcrank supports wins 68% of games, the other half 35%.
Damage / min
376 vs 314
82 of 100 against Blitzcrank players, and it matters: the better half of Blitzcrank supports wins 58% of games, the other half 45%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 67 of 100, built on 7% time spent dead and 0.19 deaths a minute. Objectives trails at 26, with 0.8 epic monsters a game. For a Blitzcrank player that is the expected shape: against other Blitzcrank players, objectives sits near the median.
Among supports
Blitzcrank supports with above-median epic monsters a game win 76% of games; below it, 41%.
In your wins 0.8, in your losses 0.9 · 19W 10L
Blitzcrank supports with above-median CC seconds a minute win 55% of games; below it, 48%.
In your wins 1.5, in your losses 1.5 · 19W 10L