Playstyle
11 games
Playstyle radar
11 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
33
of 100
Damage
Damage per minute and share of the duo's damage
30
of 100
Frontline
Damage soaked and mitigated for the duo
81
of 100
Utility
Healing and shielding for the duo
82
of 100
Control
Crowd control uptime and immobilizations
47
of 100
Mechanics
Skillshots landed and dodged
54
of 100
What to work on
11 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
DamageStart here
Team damage share
9% vs 11% typical
Add your damage to every trade your partner takes.
Damage
Damage / min
1370 vs 1552 typical
Commit abilities early in the round instead of saving them; rounds are short.
Control
Immobilizations / game
26.5 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Strengths
Damage mitigated / min
4204 vs 2642
84 of 100 against Arena players, and it matters: the better half of Arena players wins 49% of games, the other half 18%.
Damage taken share
13% vs 11%
78 of 100 against Arena players, and it matters: the better half of Arena players wins 36% of games, the other half 30%.
Ally heal + shield / min
231 vs 51
82 of 100 against Arena players, and it matters: the better half of Arena players wins 37% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among Arena players, utility leads at 82 of 100, built on 231 ally heal + shield a minute and 231 heals + shields a minute. Damage trails at 30, with 9% team damage share.
Among Arena players
Arena players with above-median team damage share win 41% of games; below it, 26%.
Arena players with above-median damage a minute win 56% of games; below it, 10%.
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.