Playstyle radar
60 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
55
of 100
Damage
Damage per minute and share of the team's damage
65
of 100
Farming
CS pace, gold income and early-lane farm
60
of 100
Vision
Vision score, control wards and ward clears
50
of 100
Objectives
Epic monsters, objective damage and plates
72
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
last 60season110 games
What to work on
60 gamesAggressionStart here
First blood rate
6% vs 10% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
CS / min
8.0 vs 7.3
87 of 100 against Master+ Kindred players, and it matters: the better half of Kindred junglers wins 72% of games, the other half 30%.
Objective damage / min
1359 vs 1080
81 of 100 against Master+ Kindred players, and it matters: the better half of Kindred junglers wins 83% of games, the other half 18%.
Epic monsters / game
3.5 vs 2.8
81 of 100 against Master+ Kindred players, and it matters: the better half of Kindred junglers wins 85% of games, the other half 32%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among junglers, objectives leads at 77 of 100, built on 3.2 epic monsters a game and 1160 objective damage a minute. Survivability trails at 55, with 10% time spent dead. For a Kindred player that is the expected shape: against other Kindred players, survivability sits above the median.
Among junglers
Kindred junglers with above-median first blood rate win 60% of games; below it, 50%.
This season, in your wins 10%, in your losses 8% · 60W 50L