Playstyle
29 games
Playstyle radar
29 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
63
of 100
Damage
Damage per minute and share of the team's damage
81
of 100
Farming
CS pace, gold income and early-lane farm
40
of 100
Vision
Vision score, control wards and ward clears
24
of 100
Objectives
Epic monsters, objective damage and plates
71
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
0
of 100
What to work on
29 gamesSurvivabilityStart here
Deaths / min
0.33 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
18% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
CS at 10 min
62.1 vs 68.4 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Turret plates / game
13.0 vs 9.0
93 of 100 against Aatrox players, and it matters: the better half of Aatrox top laners wins 76% of games, the other half 26%.
Objective damage / min
496 vs 350
93 of 100 against Aatrox players, and it matters: the better half of Aatrox top laners wins 74% of games, the other half 25%.
Damage / min
1008 vs 823
85 of 100 against Aatrox players, and it matters: the better half of Aatrox top laners wins 62% of games, the other half 37%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 85 of 100, built on 993 damage a minute and 26% team damage share. Survivability trails at 0, with 18% time spent dead.
Among top laners
Aatrox top laners with fewer deaths a minute than the median win 69% of games; with more, 30%.
In your wins 0.31, in your losses 0.37 · 17W 12L
Aatrox top laners with less time spent dead than the median win 66% of games; with more, 33%.
In your wins 16%, in your losses 20% · 17W 12L
Aatrox top laners with above-median CS at 10 min win 54% of games; below it, 45%.
In your wins 61.6, in your losses 63.8 · 17W 12L