Playstyle
25 games
Playstyle radar
25 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
39
of 100
Damage
Damage per minute and share of the duo's damage
56
of 100
Frontline
Damage soaked and mitigated for the duo
83
of 100
Utility
Healing and shielding for the duo
26
of 100
Control
Crowd control uptime and immobilizations
81
of 100
Mechanics
Skillshots landed and dodged
50
of 100
What to work on
25 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
UtilityStart here
Ally heal + shield / min
16 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Utility
Heals + shields / min
16 vs 51 typical
Keep the heal for the moment the opponent commits.
Strengths
Damage mitigated / min
4560 vs 2642
91 of 100 against Arena players, and it matters: the better half of Arena players wins 49% of games, the other half 18%.
Immobilizations / game
73.4 vs 33.6
100 of 100 against Arena players, and it matters: the better half of Arena players wins 39% of games, the other half 28%.
Damage taken share
13% vs 11%
74 of 100 against Arena players, and it matters: the better half of Arena players wins 36% of games, the other half 30%.
Identity
Juggernaut
Takes the hits and keeps swinging.
Among Arena players, frontline leads at 83 of 100, built on 4560 damage mitigated a minute and 13% damage taken share. Utility trails at 26, with 16 ally heal + shield a minute.
Among Arena players
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
In your wins 31, in your losses 4 · 11W 14L
Arena players with above-median heals + shields a minute win 37% of games; below it, 32%.
In your wins 31, in your losses 4 · 11W 14L