Playstyle
14 games
Playstyle radar
14 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
63
of 100
Damage
Damage per minute and share of the team's damage
66
of 100
Farming
CS pace, gold income and early-lane farm
34
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
80
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
68
of 100
What to work on
14 gamesFarmingStart here
CS / min
6.0 vs 7.0 typical
Catch the side wave between fights instead of standing in the river.
Vision
Vision score / min
0.66 vs 0.93 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
Objective damage / min
1373 vs 1003
94 of 100 against Viego players, and it matters: the better half of Viego junglers wins 80% of games, the other half 18%.
Epic monsters / game
4.0 vs 2.9
92 of 100 against Viego players, and it matters: the better half of Viego junglers wins 83% of games, the other half 30%.
Deaths / min
0.15 vs 0.20
79 of 100 against Viego players, and it matters: the better half of Viego junglers wins 74% of games, the other half 24%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, objectives leads at 81 of 100, built on 1260 objective damage a minute and 3.9 epic monsters a game. Vision trails at 29, with 0.72 vision score a minute.
Among junglers
Viego junglers with above-median CS a minute win 68% of games; below it, 30%.
Viego junglers with above-median vision score a minute win 54% of games; below it, 44%.