Playstyle
15 games
Playstyle radar
15 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Farming
CS pace, gold income and early-lane farm
42
of 100
Vision
Vision score, control wards and ward clears
20
of 100
Objectives
Epic monsters, objective damage and plates
30
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
14
of 100
What to work on
15 gamesSurvivabilityStart here
Deaths / min
0.27 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
15% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
0.3 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
First blood rate
22% vs 11%
74 of 100 against top laners, and it matters: the better half of Emerald top laners wins 56% of games, the other half 48%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, aggression leads at 52 of 100, built on 33% first blood rate and 2.4 solo kills a game. Survivability trails at 16, with 0.29 deaths a minute.
Among top laners
Emerald top laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
Emerald top laners with less time spent dead than the median win 63% of games; with more, 35%.
Emerald top laners with above-median epic monsters a game win 68% of games; below it, 32%.