Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
52
of 100
Utility
Healing, shielding, lockdown and saves for allies
41
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
34
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
30
of 100
last 60season400 games
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.27 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
11% vs 8% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Turret plates / game
4.0 vs 5.9 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
CC seconds / min
1.8 vs 1.4
88 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, damage leads at 46 of 100, built on 366 damage a minute and 10% team damage share. Aggression trails at 31, with 0% first blood rate.
Among supports
Master+ supports with fewer deaths a minute than the median win 70% of games; with more, 34%.
This season, in your wins 0.20, in your losses 0.31 · 197W 203L
Master+ supports with less time spent dead than the median win 68% of games; with more, 36%.
This season, in your wins 8%, in your losses 12% · 197W 203L
Master+ supports with above-median turret plates a game win 82% of games; below it, 27%.
This season, in your wins 8.1, in your losses 2.2 · 197W 203L