Playstyle
14 games
Playstyle radar
14 gamesCompared with Platinum top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
58
of 100
Damage
Damage per minute and share of the team's damage
76
of 100
Farming
CS pace, gold income and early-lane farm
59
of 100
Vision
Vision score, control wards and ward clears
25
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
47
of 100
What to work on
14 gamesAggressionStart here
First blood rate
0% vs 13% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Vision
Vision score / min
0.65 vs 0.78 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Damage / min
1137 vs 823
100 of 100 against top laners, and it matters: the better half of Platinum top laners wins 59% of games, the other half 41%.
Epic monsters / game
1.4 vs 0.8
86 of 100 against top laners, and it matters: the better half of Platinum top laners wins 68% of games, the other half 32%.
Team damage share
27% vs 23%
85 of 100 against top laners. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, damage leads at 80 of 100, built on 27% team damage share and 1022 damage a minute. Vision trails at 28, with 0.6 control wards a game.
Among top laners
Platinum top laners with above-median first blood rate win 57% of games; below it, 49%.
Platinum top laners with above-median vision score a minute win 53% of games; below it, 46%.
Platinum top laners with above-median control wards a game win 53% of games; below it, 49%.