Playstyle
15 games
Playstyle radar
15 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Farming
CS pace, gold income and early-lane farm
57
of 100
Vision
Vision score, control wards and ward clears
24
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
25
of 100
What to work on
15 gamesSurvivabilityStart here
Time spent dead
15% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.27 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Epic monsters / game
0.4 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Turret plates / game
16.2 vs 10.4
100 of 100 against top laners, and it matters: the better half of Emerald top laners wins 75% of games, the other half 28%.
Objective damage / min
538 vs 406
79 of 100 against top laners, and it matters: the better half of Emerald top laners wins 71% of games, the other half 27%.
CS at 10 min
79.6 vs 68.2
99 of 100 against top laners, and it matters: the better half of Emerald top laners wins 53% of games, the other half 45%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, farming leads at 59 of 100, built on 61.6 CS at 10 min and 7.4 CS a minute. Vision trails at 27, with 0.1 control wards a game.
Among top laners
Emerald top laners with less time spent dead than the median win 63% of games; with more, 35%.
Emerald top laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
Emerald top laners with above-median epic monsters a game win 68% of games; below it, 32%.