Playstyle
10 games
Playstyle radar
10 gamesCompared with Diamond bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
53
of 100
Farming
CS pace, gold income and early-lane farm
52
of 100
Vision
Vision score, control wards and ward clears
37
of 100
Objectives
Epic monsters, objective damage and plates
69
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100
What to work on
10 gamesVisionStart here
Wards cleared / game
2.6 vs 3.7 typical
Sweep the enemy wards around the objective before it spawns.
Survivability
Time spent dead
10.5% vs 9.5% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Control wards / game
0.1 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, objectives leads at 78 of 100, built on 12.1 turret plates a game and 650 objective damage a minute. Vision trails at 41, with 0.1 control wards a game.
Among bot laners
Tristana bot laners with above-median wards cleared a game win 56% of games; below it, 48%.
Tristana bot laners with less time spent dead than the median win 67% of games; with more, 36%.
Tristana bot laners with above-median control wards a game win 56% of games; below it, 49%.