Playstyle
11 games
Playstyle radar
11 gamesCompared with Gold mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
31
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Farming
CS pace, gold income and early-lane farm
22
of 100
Vision
Vision score, control wards and ward clears
50
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
11 gamesFarmingStart here
CS / min
5.8 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Farming
Gold / min
381 vs 425 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Survivability
Time spent dead
13% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Solo kills / game
3.0 vs 2.2
71 of 100 against Vex players, and it matters: the better half of Vex mid laners wins 63% of games, the other half 46%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, vision leads at 57 of 100, built on 1.34 vision score a minute and 3.9 wards cleared a game. Farming trails at 30, with 53.8 CS at 10 min.
Among mid laners
Vex mid laners with above-median CS a minute win 57% of games; below it, 47%.
Vex mid laners with above-median gold a minute win 70% of games; below it, 34%.
Vex mid laners with less time spent dead than the median win 69% of games; with more, 35%.