Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
63
of 100
Utility
Healing, shielding, lockdown and saves for allies
42
of 100
Vision
Vision score, control wards and ward clears
14
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
What to work on
60 gamesVisionStart here
Vision score / min
2.02 vs 2.65 typical
Deep wards after a won fight and a sweep before every objective.
Vision
Control wards / game
0.4 vs 4.9 typical
Buy a control ward on most backs and place it where the next fight happens.
Utility
Ally heal + shield / min
74 vs 162 typical
Peel for the carry through the whole fight instead of following the engage.
Not a priority
Strengths
Kills / min
0.12 vs 0.07
71 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 43%.
Damage / min
546 vs 351
81 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 44%.
Team damage share
15% vs 10%
83 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Carry
The team's damage runs through them.
Among supports, damage leads at 70 of 100, built on 15% team damage share and 551 damage a minute. Vision trails at 12, with 0.4 control wards a game.
Among supports
Diamond supports with above-median vision score a minute win 52% of games; below it, 43%.
This season, in your wins 1.65, in your losses 1.48 · 35W 41L
Diamond supports with above-median control wards a game win 52% of games; below it, 44%.
This season, in your wins 0.5, in your losses 0.1 · 35W 41L
Diamond supports with above-median ally heal + shield a minute win 50% of games; below it, 45%.
This season, in your wins 63, in your losses 39 · 35W 41L