Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Farming
CS pace, gold income and early-lane farm
33
of 100
Vision
Vision score, control wards and ward clears
18
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
28
of 100
last 60season282 games
What to work on
60 gamesSurvivabilityStart here
Time spent dead
12% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.23 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Aggression
Kills / min
0.27 vs 0.34 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, objectives leads at 61 of 100, built on 893 objective damage a minute and 5.5 turret plates a game. Vision trails at 17, with 0.0 control wards a game.
Among junglers
Viego junglers with less time spent dead than the median win 70% of games; with more, 29%.
This season, in your wins 8%, in your losses 15% · 150W 132L
Viego junglers with fewer deaths a minute than the median win 74% of games; with more, 24%.
This season, in your wins 0.17, in your losses 0.31 · 150W 132L
Viego junglers with above-median kills a minute win 68% of games; below it, 30%.
This season, in your wins 0.26, in your losses 0.17 · 150W 132L