Playstyle
26 games
Playstyle radar
26 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
34
of 100
Utility
Healing, shielding, lockdown and saves for allies
52
of 100
Vision
Vision score, control wards and ward clears
15
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
What to work on
26 gamesVisionStart here
Vision score / min
1.60 vs 2.52 typical
Deep wards after a won fight and a sweep before every objective.
Survivability
Time spent dead
10% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Control wards / game
2.5 vs 4.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
First blood rate
12% vs 0%
75 of 100 against supports, and it matters: the better half of Platinum supports wins 53% of games, the other half 49%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, utility leads at 48 of 100, built on 1.65 ally saves a game and 132 heals + shields a minute. Vision trails at 17, with 1.18 vision score a minute.
Among supports
Platinum supports with above-median vision score a minute win 54% of games; below it, 45%.
Platinum supports with less time spent dead than the median win 64% of games; with more, 35%.
Platinum supports with above-median control wards a game win 53% of games; below it, 46%.