Playstyle
10 games
Playstyle radar
10 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
38
of 100
Damage
Damage per minute and share of the team's damage
22
of 100
Frontline
Damage soaked and mitigated for the team
26
of 100
Utility
Healing, shielding and lockdown for allies
57
of 100
Mechanics
Skillshots landed and dodged, casting tempo
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
81
of 100
What to work on
10 gamesDamageStart here
Damage / min
1200 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Mechanics
Ability casts / min
8.1 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Aggression
Kill participation
65% vs 68% typical
Follow every engage and stay in poke range so no fight happens without you.
Not a priority
Strengths
Time spent dead
18% vs 23%
82 of 100 against ARAM players, and it matters: the better half of ARAM players wins 60% of games, the other half 40%.
Deaths / min
0.45 vs 0.56
81 of 100 against ARAM players, and it matters: the better half of ARAM players wins 62% of games, the other half 38%.
Heals + shields / min
163 vs 31
78 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among ARAM players, survivability leads at 81 of 100, built on 18% time spent dead and 0.45 deaths a minute. Damage trails at 22, with 16% team damage share.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.
ARAM players with above-median kill participation win 53% of games; below it, 47%.