Playstyle
31 games
Playstyle radar
31 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
15
of 100
Utility
Healing, shielding, lockdown and saves for allies
44
of 100
Vision
Vision score, control wards and ward clears
10
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
What to work on
31 gamesVisionStart here
Vision score / min
1.43 vs 2.76 typical
Deep wards after a won fight and a sweep before every objective.
Vision
Control wards / game
0.6 vs 5.2 typical
Buy a control ward on most backs and place it where the next fight happens.
Damage
Damage / min
231 vs 391 typical
Poke between cooldowns and add autos when it is safe.
Not a priority
Strengths
Ally saves / game
4.17 vs 0.69
89 of 100 against supports, and it matters: the better half of supports wins 55% of games, the other half 48%.
Kill participation
60% vs 55%
80 of 100 against supports, and it matters: the better half of supports wins 53% of games, the other half 47%.
Ally heal + shield / min
362 vs 114
82 of 100 against supports, and it matters: the better half of supports wins 53% of games, the other half 47%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, survivability leads at 60 of 100, built on 0.20 deaths a minute and 9% time spent dead. Vision trails at 9, with 0.5 control wards a game.
Among supports
supports with above-median vision score a minute win 55% of games; below it, 45%.
In your wins 1.47, in your losses 1.11 · 11W 20L
supports with above-median control wards a game win 54% of games; below it, 46%.
In your wins 0.8, in your losses 0.3 · 11W 20L
supports with above-median damage a minute win 54% of games; below it, 46%.
In your wins 267, in your losses 403 · 11W 20L