Playstyle
12 games
Playstyle radar
12 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
16
of 100
Damage
Damage per minute and share of the duo's damage
41
of 100
Frontline
Damage soaked and mitigated for the duo
37
of 100
Utility
Healing and shielding for the duo
60
of 100
Control
Crowd control uptime and immobilizations
67
of 100
Mechanics
Skillshots landed and dodged
42
of 100
What to work on
12 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
FrontlineStart here
Damage mitigated / min
2003 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Mechanics
Skillshots dodged / min
2.8 vs 3.5 typical
Keep moving between casts; a 2v2 punishes standing still.
Damage
Damage / min
1365 vs 1552 typical
Commit abilities early in the round instead of saving them; rounds are short.
Strengths
CC seconds / min
2.9 vs 2.1
72 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among Arena players, control leads at 67 of 100, built on 2.9 CC seconds a minute and 41.9 immobilizations a game. Placement trails at 16, with 4.3 average placement.
Among Arena players
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.
Arena players with above-median skillshots dodged a minute win 41% of games; below it, 25%.
Arena players with above-median damage a minute win 56% of games; below it, 10%.