Playstyle
15 games
Playstyle radar
15 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
56
of 100
Farming
CS pace, gold income and early-lane farm
42
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
32
of 100
What to work on
15 gamesSurvivabilityStart here
Time spent dead
14% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Turret plates / game
6.9 vs 8.3 typical
Push for plates after a won trade instead of resetting.
Survivability
Deaths / min
0.23 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Strengths
Epic monsters / game
1.4 vs 0.9
81 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 75% of games, the other half 38%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, damage leads at 53 of 100, built on 981 damage a minute and 23% team damage share. Vision trails at 34, with 0.0 control wards a game.
Among mid laners
Diamond mid laners with less time spent dead than the median win 63% of games; with more, 33%.
Diamond mid laners with above-median turret plates a game win 74% of games; below it, 22%.
Diamond mid laners with fewer deaths a minute than the median win 66% of games; with more, 29%.