Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
62
of 100
Farming
CS pace, gold income and early-lane farm
71
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100
last 60season400 games
What to work on
60 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for top laners. The strengths below are where the margin is widest.
Strengths
Gold / min
470 vs 417
92 of 100 against top laners, and it matters: the better half of Master+ top laners wins 70% of games, the other half 34%.
Turret plates / game
13.4 vs 9.9
91 of 100 against top laners, and it matters: the better half of Master+ top laners wins 76% of games, the other half 30%.
Objective damage / min
523 vs 394
82 of 100 against top laners, and it matters: the better half of Master+ top laners wins 73% of games, the other half 31%.
Identity
Farm Focused
Builds leads through gold and CS.
Among top laners, farming leads at 73 of 100, built on 7.7 CS a minute and 69.3 CS at 10 min. Vision trails at 37, with 0.5 control wards a game.
Among top laners