Playstyle
11 games
Playstyle radar
11 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
60
of 100
Farming
CS pace, gold income and early-lane farm
60
of 100
Vision
Vision score, control wards and ward clears
24
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
59
of 100
What to work on
11 gamesVisionStart here
Vision score / min
0.77 vs 0.96 typical
Put a ward down on every back and sweep the river before objectives.
Aggression
First blood rate
0% vs 7% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Vision
Control wards / game
0.3 vs 1.7 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Kills / min
0.51 vs 0.27
100 of 100 against junglers, and it matters: the better half of junglers wins 65% of games, the other half 35%.
Gold / min
580 vs 462
100 of 100 against junglers, and it matters: the better half of junglers wins 71% of games, the other half 29%.
Objective damage / min
1497 vs 934
100 of 100 against junglers, and it matters: the better half of junglers wins 80% of games, the other half 20%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, objectives leads at 61 of 100, built on 2.6 epic monsters a game and 1020 objective damage a minute. Vision trails at 23, with 0.84 vision score a minute.
Among junglers
junglers with above-median vision score a minute win 55% of games; below it, 45%.
junglers with above-median first blood rate win 57% of games; below it, 49%.
junglers with above-median control wards a game win 52% of games; below it, 48%.