Playstyle
15 games
Playstyle radar
15 gamesCompared with Gold supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Utility
Healing, shielding, lockdown and saves for allies
51
of 100
Vision
Vision score, control wards and ward clears
56
of 100
Objectives
Epic monsters, objective damage and plates
59
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
33
of 100
What to work on
15 gamesSurvivabilityStart here
Deaths / min
0.28 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Turret plates / game
2.0 vs 6.4 typical
Push for plates after a won trade instead of resetting.
Survivability
Time spent dead
12% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Epic monsters / game
2.3 vs 1.5
83 of 100 against supports, and it matters: the better half of Gold supports wins 74% of games, the other half 30%.
Vision score / min
2.72 vs 2.39
73 of 100 against supports, and it matters: the better half of Gold supports wins 54% of games, the other half 45%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, vision leads at 62 of 100, built on 2.08 vision score a minute and 3.3 control wards a game. Survivability trails at 36, with 11% time spent dead.
Among supports
Gold supports with fewer deaths a minute than the median win 66% of games; with more, 32%.
Gold supports with above-median turret plates a game win 76% of games; below it, 24%.
Gold supports with less time spent dead than the median win 64% of games; with more, 34%.