Playstyle
12 games
Playstyle radar
12 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
22
of 100
Damage
Damage per minute and share of the team's damage
13
of 100
Farming
CS pace, gold income and early-lane farm
50
of 100
Vision
Vision score, control wards and ward clears
37
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
72
of 100
What to work on
12 gamesDamageStart here
Damage / min
432 vs 591 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Epic monsters / game
1.7 vs 2.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Vision score / min
0.56 vs 0.82 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
Time spent dead
6% vs 8%
79 of 100 against Zac players, and it matters: the better half of Zac junglers wins 74% of games, the other half 28%.
CS at 10 min
7.5 vs 4.3
100 of 100 against Zac players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 86 of 100, built on 7% time spent dead and 0.15 deaths a minute. Damage trails at 4, with 462 damage a minute.
Among junglers
Zac junglers with above-median damage a minute win 61% of games; below it, 41%.
Zac junglers with above-median epic monsters a game win 84% of games; below it, 32%.
Zac junglers with above-median vision score a minute win 55% of games; below it, 47%.