Playstyle
10 games
Playstyle radar
10 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
63
of 100
Utility
Healing, shielding, lockdown and saves for allies
42
of 100
Vision
Vision score, control wards and ward clears
63
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
35
of 100
What to work on
10 gamesObjectivesStart here
Turret plates / game
2.2 vs 6.4 typical
Push for plates after a won trade instead of resetting.
Survivability
Time spent dead
11% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.24 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Strengths
Epic monsters / game
2.4 vs 1.6
86 of 100 against supports, and it matters: the better half of Platinum supports wins 73% of games, the other half 30%.
Objective damage / min
143 vs 99
70 of 100 against supports, and it matters: the better half of Platinum supports wins 70% of games, the other half 29%.
Control wards / game
7.4 vs 4.3
79 of 100 against supports, and it matters: the better half of Platinum supports wins 53% of games, the other half 46%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, vision leads at 68 of 100, built on 5.7 control wards a game and 1.73 vision score a minute. Survivability trails at 39, with 12% time spent dead.
Among supports
Platinum supports with above-median turret plates a game win 77% of games; below it, 24%.
Platinum supports with less time spent dead than the median win 64% of games; with more, 35%.
Platinum supports with fewer deaths a minute than the median win 66% of games; with more, 33%.