Playstyle
60 games
Playstyle radar
60 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
72
of 100
Farming
CS pace, gold income and early-lane farm
60
of 100
Vision
Vision score, control wards and ward clears
30
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100
What to work on
60 gamesVisionStart here
Control wards / game
0.0 vs 0.7 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Vision score / min
0.60 vs 0.72 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Turret plates / game
7.1 vs 8.3 typical
Push for plates after a won trade instead of resetting.
Strengths
Damage / min
1016 vs 861
81 of 100 against mid laners, and it matters: the better half of mid laners wins 61% of games, the other half 39%.
Epic monsters / game
1.2 vs 0.9
72 of 100 against mid laners, and it matters: the better half of mid laners wins 77% of games, the other half 41%.
Kill participation
50% vs 44%
81 of 100 against mid laners, and it matters: the better half of mid laners wins 52% of games, the other half 48%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 74 of 100, built on 26% team damage share and 985 damage a minute. Vision trails at 30, with 0.5 control wards a game.
Among mid laners
mid laners with above-median control wards a game win 53% of games; below it, 47%.
In your wins 0.9, in your losses 0.0 · 32W 28L
mid laners with above-median vision score a minute win 54% of games; below it, 46%.
In your wins 0.85, in your losses 0.54 · 32W 28L
mid laners with above-median turret plates a game win 78% of games; below it, 27%.
In your wins 10.1, in your losses 5.8 · 32W 28L