Playstyle
11 games
Playstyle radar
11 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
28
of 100
Damage
Damage per minute and share of the team's damage
53
of 100
Farming
CS pace, gold income and early-lane farm
40
of 100
Vision
Vision score, control wards and ward clears
54
of 100
Objectives
Epic monsters, objective damage and plates
36
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
34
of 100
What to work on
11 gamesFarmingStart here
Gold / min
369 vs 426 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Objectives
Turret plates / game
4.7 vs 8.3 typical
Push for plates after a won trade instead of resetting.
Aggression
Solo kills / game
1.0 vs 2.0 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
Vision score / min
0.94 vs 0.72
83 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 52% of games, the other half 44%.
CS at 10 min
79.7 vs 74.3
74 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 52% of games, the other half 44%.
Kill participation
48% vs 43%
72 of 100 against mid laners. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, vision leads at 57 of 100, built on 0.93 vision score a minute and 3.8 wards cleared a game. Aggression trails at 32, with 0.18 kills a minute.
Among mid laners
Diamond mid laners with above-median gold a minute win 66% of games; below it, 29%.
Diamond mid laners with above-median turret plates a game win 74% of games; below it, 22%.
Diamond mid laners with above-median solo kills a game win 60% of games; below it, 41%.