Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
30
of 100
Utility
Healing, shielding, lockdown and saves for allies
52
of 100
Vision
Vision score, control wards and ward clears
28
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
66
of 100
What to work on
60 gamesVisionStart here
Control wards / game
1.7 vs 5.5 typical
Buy a control ward on most backs and place it where the next fight happens.
Damage
Damage / min
269 vs 350 typical
Poke between cooldowns and add autos when it is safe.
Objectives
Turret plates / game
5.1 vs 5.9 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
Deaths / min
0.15 vs 0.22
91 of 100 against supports, and it matters: the better half of Master+ supports wins 70% of games, the other half 34%.
Epic monsters / game
2.1 vs 1.5
87 of 100 against supports, and it matters: the better half of Master+ supports wins 76% of games, the other half 35%.
Time spent dead
7% vs 8%
81 of 100 against supports, and it matters: the better half of Master+ supports wins 68% of games, the other half 36%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 70 of 100, built on 0.17 deaths a minute and 8% time spent dead. Damage trails at 18, with 12% team damage share.
Among supports
Master+ supports with above-median control wards a game win 56% of games; below it, 49%.
This season, in your wins 1.2, in your losses 0.4 · 68W 84L
Master+ supports with above-median damage a minute win 57% of games; below it, 48%.
This season, in your wins 529, in your losses 496 · 68W 84L
Master+ supports with above-median turret plates a game win 82% of games; below it, 27%.
This season, in your wins 8.2, in your losses 3.3 · 68W 84L