Playstyle
17 games
Playstyle radar
17 gamesCompared with Silver top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
64
of 100
Damage
Damage per minute and share of the team's damage
67
of 100
Farming
CS pace, gold income and early-lane farm
36
of 100
Vision
Vision score, control wards and ward clears
21
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
19
of 100
What to work on
17 gamesSurvivabilityStart here
Time spent dead
17% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.29 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Vision
Wards cleared / game
0.3 vs 1.2 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Solo kills / game
5.7 vs 2.9
91 of 100 against top laners, and it matters: the better half of Silver top laners wins 60% of games, the other half 40%.
Kills / min
0.30 vs 0.20
81 of 100 against top laners, and it matters: the better half of Silver top laners wins 63% of games, the other half 36%.
Damage / min
1063 vs 816
85 of 100 against top laners, and it matters: the better half of Silver top laners wins 58% of games, the other half 40%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 70 of 100, built on 1005 damage a minute and 25% team damage share. Survivability trails at 17, with 17% time spent dead.
Among top laners
Silver top laners with less time spent dead than the median win 63% of games; with more, 35%.
Silver top laners with fewer deaths a minute than the median win 67% of games; with more, 31%.
Silver top laners with above-median wards cleared a game win 53% of games; below it, 47%.